ProCodeCG codeMeetUp() 12 Oct 2015 – Animation Open Workshop – Material Exploration

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Yeahhh, on our codeMeetUp() yesterday, Bintang Senja from Kampoong Monster taught us how about material exploration.

We started with 3D production pipeline: pre-production, production and post-production.

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What we learned was on production stage: rendering.

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These are the audience πŸ™‚

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Yes, we the workshop was about how to “create” this things.
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But of course, to reduce the complexity, we started with balls (and NOT the one in the middle, because it took quite lots of efforts to create πŸ˜€ )

IMG_8149Here’s some of the screenshot of what we did yesterday πŸ˜‰

We set up the environment for the objects.

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And then put 4 object on the plane we created before.

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Set up the camera.

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Start giving effects to the first ball.

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To get this awesome glowing ball of blue lights! πŸ™‚

Bildschirmfoto 2015-10-12 um 2.26.49 nachm.

And we applied effects and render the second ball to be a shiny glass ball.

Bildschirmfoto 2015-10-12 um 2.41.36 nachm.

And the third: a metal ball.

Bildschirmfoto 2015-10-12 um 2.46.25 nachm.

And the last: a marble ball. How cool is that!

Bildschirmfoto 2015-10-12 um 2.48.44 nachm.And this is the happy and proud us!

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See you next week for the regular sharing session and 2 more weeks for the regular open workshop on animation! πŸ™‚

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