ProCodeCG codeMeetUp() 12 Oct 2015 – Animation Open Workshop – Material Exploration


Yeahhh, on our codeMeetUp() yesterday, Bintang Senja from Kampoong Monster taught us how about material exploration.

We started with 3D production pipeline: pre-production, production and post-production.


What we learned was on production stage: rendering.

IMG_8144 IMG_8145

These are the audience πŸ™‚


Yes, we the workshop was about how to “create” this things.

But of course, to reduce the complexity, we started with balls (and NOT the one in the middle, because it took quite lots of efforts to create πŸ˜€ )

IMG_8149Here’s some of the screenshot of what we did yesterday πŸ˜‰

We set up the environment for the objects.

Bildschirmfoto 2015-10-12 um 1.55.56 nachm.

And then put 4 object on the plane we created before.

Bildschirmfoto 2015-10-12 um 2.11.32 nachm.

Set up the camera.

Bildschirmfoto 2015-10-12 um 2.19.04 nachm.

Start giving effects to the first ball.

Bildschirmfoto 2015-10-12 um 2.22.42 nachm.

To get this awesome glowing ball of blue lights! πŸ™‚

Bildschirmfoto 2015-10-12 um 2.26.49 nachm.

And we applied effects and render the second ball to be a shiny glass ball.

Bildschirmfoto 2015-10-12 um 2.41.36 nachm.

And the third: a metal ball.

Bildschirmfoto 2015-10-12 um 2.46.25 nachm.

And the last: a marble ball. How cool is that!

Bildschirmfoto 2015-10-12 um 2.48.44 nachm.And this is the happy and proud us!


See you next week for the regular sharing session and 2 more weeks for the regular open workshop on animation! πŸ™‚


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s