Yesterday we had CEO and Founder of OwnGames shared about their awesome journey!!! We had contacted the CEO two months before but he had really tight schedule (he actually is now) so we were very lucky to finally can have him on our codeMeetUp()! He flew from Surabaya and drove straight to Digilife Dago and share huge inspirations with ProCodeCG 🙂
The audience and the setting up scene 🙂
Muhammad, ProCodeCG Kids, with the whole family was also there 🙂 Thanks for coming 🙂
One of ProCodeCG Kids, Clarence wanted to take picture with the famous CEO of Tahu Bulat 😀
Eldwin Viriya. This smart, hardworker, successful, young man was graduated from Informatics UNPAR. The most impressive thing about him is his endless smile, peaceful tone and huge humbleness rarely find in most people!
In the beginning of the journey, OwnGames created games for Nokia
And then Microsoft bought Nokia so OwnGames started to create games for Windows Phone too.
And won again 🙂
Winning lots of competition brought OwnGames all over the world to meet more people and partners
And OwnGames kept creating and winning 🙂
Because even partnering with Google and being featured on Google Play only boost the number of installation for a very short time, and then people stop using the game and uninstall the game
But the yellow line, that shows the growing number of user, belong to “unknown”. Not one of the most popular brand 🙂
This kind of smartphone is very cheap. Much cheaper than Samsung and other popular brands.
So OwnGames concluded that they had to create games that only require small space. Because to be able to draw people to download and try a game is that the size should be small so it will fit in most of smartphones.
OwnGames created Own Super Squad, a high quality game (that requires lots of resource to create) that has big size and Own Pet Dragon, with less quality but has small size, and compare it. Own Super Squad got better rating but less download compared to Own Pet Dragon that has worse rating but has been download more than 100 thousand times due to its small size.
Tahu Bulat is successful because of the small size and lots of features to keep people coming back. The left one is the earlier versions with less features. After OwnGames gathered feedback from users, it gradually improved the game to be the picture on the right. More features, more gimmick, more things that keep people attached to the game.
..and gradually improve it to be BIG.” – OwnGames
This is Azriel, another ProCodeCG Kids that couldn’t stop playing Tahu Bulat 😀
Q & A Sessions
And the picture of us 🙂
So glad to know OwnGames and got inspired with so many insights 🙂 See you again very soon OwnGames 🙂 ❤