ProCodeCG codeMeetUp() #67 – Fracture and Rigid Body Dynamics

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Wow! We had lots of audience today!

Kampoong Monster Studios, now Prawitra Studio gave an open workshop about Intro to Fracture and Rigid Body Dynamics today 🙂

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Most of the audience are from Cimahi Creative Association (CCA) 🙂

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The Technical Director of Pawitra Studio, Aditia A. Pratama was also there too 🙂
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The trainer was CG Supervisor of Pawitra Studio: Bintang Senja Pratama 🙂

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We’re going to upload the video on our YouTube Channel (after the editing process that might take a while 😀 )
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Here we are just going to show you some of the pictures. The detailed will be in the video 😉

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In workshop today we learned how to create rigid objects with physics force applied to them.
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We can apply some weights, gravity force, fractions etc like the picture below.

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We can also add some bouncing parameter to the objects. In this case we have a ball and a thick surface below it.
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We wanted to make the ball fall right on top of the plane and break it. So we had to make both object rigid body.

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We also had to set parameters for fractures
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Look at those inspired audience! 🙂

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When all set up, when the ball fall on top of the surface, it breaks.
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Or we can add more dramatic fractures like this one

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Even with more objects and different materials
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We can also use particles if we want to make the ball explode from the inside.

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Q & A sessions 🙂
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Yeah we can make it cracked (not break apart into pieces) by putting another surface so close to the top surface.

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Like usual, at the end of the session, each one of us introduce self to the others 🙂
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It was raining heavily and we had to wait until it became a little bit lighter 🙂

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But we didn’t mind because we can still gather and talk while waiting 😉

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See you next week! 😉

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ProCodeCG codeMeetUp() #63 – Visual Programming – Animation Nodes

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Today, we did some visual programming! Aditia A. Pratama, Blender Trainer and Technical Director of Kampoong Monster Studios showed us how to do it with Animation Nodes 🙂

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This is how the nodes look like.

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These nodes define loops, transitions, calculation, process, input and output.

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This is an example of generating random numbers with animation nodes.

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We practically can do anything with this 🙂

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We can generate a sequence of movements of random objects with nodes.

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This example shows how to create a stack of coins, with random x and y axis. It will stack up more coins if we drag the arrow upward and remove coins if the arrow is going downward.

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So at the beginning we just need to create one coin object.

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And the set up some nodes to generate more coins.

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Once it’s done, we’ll get something like this 🙂

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The audience who are lucky to learn so much about animation today! 🙂

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ProCodeCG codeMeetUp #59 29 Feb 2016 – Video Editing in Blender

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Yaaay today Kampoong Monster Studios back to codeMeetUp() giving a workshop on Video Editing in Blender 🙂 Aditia A. Pratama, Technical Director of Kampoong Monster taught us how to use Blender powerful features to edit videos and also a bit animation 🙂

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We did lots of things!

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We had to pay attention very carefully because there was so much details to keep up with 😀

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The audience were so nice and enthusiastic 🙂

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And yeaaah this is us 🙂 *notice that some of them are very proud about their shirts 😉 *

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See you next week and don’t forget to visit our website here! 😉