ProCodeCG codeMeetUp() #70 – Intro to Motion Tracking in Blender

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Hello, we’re introducing Pawitra Studio! A rebranding of Kampoong Monster Studio. It has a totally cool new logo!

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Today, Technical Director of Pawitra Studio, Aditia A. Pratama gave a workshop about ‘Intro to Motion Tracking in Blender.”

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The audience today.
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The first step is to convert a video into sequences of pics

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Using FFmpeg
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The command to convert

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Suppose that we’re going to place a pic or video on this black and empty monitor. We should make some marker on each corner.
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And make click them to make Blender recognize them as markers to be tracked

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Once Blender knows all the markers, it will start tracking them. The red and green lines shown on top shows the tracking process
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To enable Blender to precisely map the pic to the surface, we have to define the corners and edges

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Then we should set some things up
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To start putting the pic on the target

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Doing some adjustments
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…and arrangements and we got it!

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Lots of questions asked and we discussed about lots of things

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Including about this awesome “Predator Algorithm” to track objects in real time!

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And there also exists this awesome tools, Neuron, a motion capture technology.
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And the discussion was going on

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Too bad lots of people missed this interesting workshop!

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These are the lucky ones to learn so much from Pawitra Studio today! 🙂

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ProCodeCG codeMeetUp() #67 – Fracture and Rigid Body Dynamics

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Wow! We had lots of audience today!

Kampoong Monster Studios, now Prawitra Studio gave an open workshop about Intro to Fracture and Rigid Body Dynamics today 🙂

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Most of the audience are from Cimahi Creative Association (CCA) 🙂

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The Technical Director of Pawitra Studio, Aditia A. Pratama was also there too 🙂
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The trainer was CG Supervisor of Pawitra Studio: Bintang Senja Pratama 🙂

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We’re going to upload the video on our YouTube Channel (after the editing process that might take a while 😀 )
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Here we are just going to show you some of the pictures. The detailed will be in the video 😉

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In workshop today we learned how to create rigid objects with physics force applied to them.
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We can apply some weights, gravity force, fractions etc like the picture below.

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We can also add some bouncing parameter to the objects. In this case we have a ball and a thick surface below it.
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We wanted to make the ball fall right on top of the plane and break it. So we had to make both object rigid body.

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We also had to set parameters for fractures
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Look at those inspired audience! 🙂

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When all set up, when the ball fall on top of the surface, it breaks.
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Or we can add more dramatic fractures like this one

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Even with more objects and different materials
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We can also use particles if we want to make the ball explode from the inside.

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Q & A sessions 🙂
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Yeah we can make it cracked (not break apart into pieces) by putting another surface so close to the top surface.

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Like usual, at the end of the session, each one of us introduce self to the others 🙂
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It was raining heavily and we had to wait until it became a little bit lighter 🙂

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But we didn’t mind because we can still gather and talk while waiting 😉

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See you next week! 😉