ProCodeCG codeMeetUp() #45 – Hair Styling and Rendering in Blender


Yes, this is the 45th ProCodeCG codeMeetUp(), yayyy πŸ™‚

Yesterday Kampoong Monster Studio gave a workshop on Hair Styling and Rendering with Blender πŸ™‚ The man in charge to deliver the topic is Bintang Senja – CG Supervisor of Kampoong Monster Studio πŸ™‚


Hair effects can be done in to ways: with polygon and with particle system. In polygon, the hair is created from mesh by adjusting alpha to make it look more real. This technique is faster. With particle system (it can also be used for grass, explosion, fog, smoke, etc), the object (in this case hair) can be given effects, can be dynamic, can be interactive (some force field can be applied, like wind, etc.). But particle hair requires more computing power and relatively slow.

We used particle hair in this workshop πŸ™‚



The audience. Small but powerful πŸ˜‰


So the workshop began:


And these are some screenshots of the process. From peeling of the scalp, planting/generating some hair, combing and cutting the hair, applying colors and background, putting and arranging lighting to rendering πŸ™‚

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The happy us! πŸ™‚


See you again! πŸ™‚


ProCodeCG codeMeetUp() 26 Oct 2015 – Kampoong Monster Open Workshop: Non-Photorealistic Rendering


Last Monday, we had Aditia A. Pratama, Technical Director of Kampoong Monster Studios taught us about Non-Photorealistic Β Rendering (NPR) πŸ™‚


This is the example of a NPR. NPR is inspired by artistic styles such as painting, drawing, technical illustration and animated cartoons. This is a contrast to traditional computer graphics, which focused on photorealism.


This is the audience. Enthusiast audience! πŸ™‚IMG_8930

And we started the workshop!

IMG_8932And these are the process of creating non-photorealistic render from creating a uv-sphere, adjusting camera, adding source of lights, and rendering

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And this is the result! Looks really cool isn’t it? πŸ™‚

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We added some borderlines on this one.

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And dash lines too.

Bildschirmfoto 2015-10-26 um 3.07.56 nachm.And here we are, the happiest, the luckiest and the most talented people on earth that day! πŸ˜€


See you next Monday for an interesting regular codeMeetUp() topic and Monday after the next for another Blender workshop! πŸ™‚

ProCodeCG codeMeetUp() 12 Oct 2015 – Animation Open Workshop – Material Exploration


Yeahhh, on our codeMeetUp() yesterday, Bintang Senja from Kampoong Monster taught us how about material exploration.

We started with 3D production pipeline: pre-production, production and post-production.


What we learned was on production stage: rendering.

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These are the audience πŸ™‚


Yes, we the workshop was about how to “create” this things.

But of course, to reduce the complexity, we started with balls (and NOT the one in the middle, because it took quite lots of efforts to create πŸ˜€ )

IMG_8149Here’s some of the screenshot of what we did yesterday πŸ˜‰

We set up the environment for the objects.

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And then put 4 object on the plane we created before.

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Set up the camera.

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Start giving effects to the first ball.

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To get this awesome glowing ball of blue lights! πŸ™‚

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And we applied effects and render the second ball to be a shiny glass ball.

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And the third: a metal ball.

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And the last: a marble ball. How cool is that!

Bildschirmfoto 2015-10-12 um 2.48.44 nachm.And this is the happy and proud us!


See you next week for the regular sharing session and 2 more weeks for the regular open workshop on animation! πŸ™‚