ProCodeCG codeMeetUp() #45 – Hair Styling and Rendering in Blender

Standard

Yes, this is the 45th ProCodeCG codeMeetUp(), yayyy ๐Ÿ™‚

Yesterday Kampoong Monster Studio gave a workshop on Hair Styling and Rendering with Blender ๐Ÿ™‚ The man in charge to deliver the topic is Bintang Senja – CG Supervisor of Kampoong Monster Studio ๐Ÿ™‚

IMG_9641

Hair effects can be done in to ways: with polygon and with particle system. In polygon, the hair is created from mesh by adjusting alpha to make it look more real. This technique is faster. With particle system (it can also be used for grass, explosion, fog, smoke, etc), the object (in this case hair) can be given effects, can be dynamic, can be interactive (some force field can be applied, like wind, etc.). But particle hair requires more computing power and relatively slow.

We used particle hair in this workshop ๐Ÿ™‚

 

IMG_9642

The audience. Small but powerful ๐Ÿ˜‰

IMG_9643

So the workshop began:

IMG_9644

And these are some screenshots of the process. From peeling of the scalp, planting/generating some hair, combing and cutting the hair, applying colors and background, putting and arranging lighting to rendering ๐Ÿ™‚

Bildschirmfoto 2015-11-09 um 1.55.24 nachm.

Bildschirmfoto 2015-11-09 um 1.56.09 nachm.

Bildschirmfoto 2015-11-09 um 2.10.05 nachm.

Bildschirmfoto 2015-11-09 um 2.10.56 nachm.

Bildschirmfoto 2015-11-09 um 2.22.56 nachm.

Bildschirmfoto 2015-11-09 um 2.33.24 nachm.

Bildschirmfoto 2015-11-09 um 2.39.00 nachm.

Bildschirmfoto 2015-11-09 um 2.44.58 nachm.

Bildschirmfoto 2015-11-09 um 2.45.21 nachm.

Bildschirmfoto 2015-11-09 um 2.45.37 nachm.

Bildschirmfoto 2015-11-09 um 2.45.51 nachm.

Bildschirmfoto 2015-11-09 um 2.52.49 nachm.

Bildschirmfoto 2015-11-09 um 3.00.57 nachm.

The happy us! ๐Ÿ™‚

IMG_9646

See you again! ๐Ÿ™‚

Leave a comment